Head forward from the cross and take a left, through a small canyon towards a campfire. Now that you’re free, it’s time to find some bandages for the new wounds on your hands. Once you’ve freed your right hand, turn over and free your left hand. This can be accomplished by repeatedly pressing the button marked on your screen. Your first step is to free yourself from the cross that Nick and Laird have nailed you to. In this article we’ll show you how to get around them and make your way towards the mines once more. Nick and Laird won’t be too happy with the change of plans, though, so you’re going to need to avoid them at all costs. With this section of Outlast 2 being brought to a close, continue ahead to any of our other guides on the game, such as how to solve the hanging man puzzle in the school, or how to find the hook and escape from Marta.īlake may now be back in the real world, but he'll now be faced with the daunting task of navigating downriver using only a plank of wood, a makeshift oar, and limited visibility.After finding yourself nailed to a cross, it’s time to free yourself and escape the Scalled once and for all. A particularly unpleasant event will occur once you reach her, but afterwards Blake will thankfully be returned to the real world (for now). She'll move once the voiceover starts repeating itself, so make sure to turn off your night vision to converse battery power, only using the microphone and sprinting towards her location as soon as you have it down. In this next area, your objective is to use the microphone to pinpoint Jessica's location, before she moves. Once you've done this, a portal of sorts will open up in the room, which Blake should head towards to be sucked into another area entirely. Head through the door to your left, and pick up the hangman drawing on the middle of the furthest group of tables in the room. Once you're back above ground and in the school, pick up the battery that's in front and to the left of Blake, on a shelf near the floor, as well as heading to the other end of the room to collect a bandage on the middle of a group of shelves. Return to the school courtyard, this time heading to the opposite end of the area, where there's another hatch leading underground right by the lamppost.Īfter passing through the door underground into a narrow corridor, head left, following the path all the way to a ladder at the end, which Blake should then climb. Descend the ladder, passing through a door to find two batteries on a shelf in the next corridor, and a door you can't pass through. Having now lost the monster, Blake should head diagonally left, past the tree to find a hatch leading down underground. Turn around, running all the way back down the stairwell for a second time, this time running underneath the staircase once you reach the bottom floor, and exiting out of the building via the door in front of you. Once you head further down the stairs, the monster will appear before you, so run all the way back to the top of the stairwell, only to find it stood there before you. Sybil School is about to make a triumphant return. At this point, be prepared to run, as the monster from earlier levels in St. Once through the door, descend down the various flights of stairs, until you find yourself facing a group of bloody handprints leading up to a window. Turn left after passing through the gate to come to a door that leads to the interior of the school. Eventually you'll come to some bars drenched in light from above, which Blake can climb over, afterwards heading round the corner to the right to find a gate leading through the fence. At the start of the level, once Blake finds himself on the roof of the school, proceed straight ahead, following the path on the roof as it twists and turns.
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